Nonpolynomial Labs is the quasi-official kinda sorta company behind the projects of Kyle Machulis, better known as qDot. A graduate of the University of Oklahoma with a degree in Computer Science, Kyle currently spends his days as a mild-mannered engineer, and his nights sitting in front of his computer with the firm belief that someone on the internet cares about what he does.

Nonpolynomial Labs houses Kyle's personal projects in immersive environment and alternative input research. Going by his favorite mantra, "As free as possible", he works to create immersion in video games and virtual worlds through the absolute cheapest, easiest means possible. Not only does he not have a research budget, but he also enjoys proving the fact that simple user interface additions to a very complex computer-generated world can create new kinds of emergent play and interaction.

Kyle is known as a tinkerer/hacker/pioneer/visionary in the realm of sex technology (or at least, a ton of bloggers seem to think so). Through his Slashdong webpage, he uses the topic of teledildonics (remotely actuated sexual experience) to teach the basic concepts of electrical and mechanical engineering. He also tracks the convergence of sex and technological advances in toys and interaction. He was the recipient of the Lifetime Achievement Award at Prixxx Arse Elektronika.

Kyle runs the OpenYou Project, reverse engineering and documenting protocols and hardware for consumer health tracking. His interest stems from the idea of taking biometrics beyond health and sports tracking, and integrating it into the quality of his every day activities, be them physically active (like rock climbing) or sedentary (like programming).

Career

  • Mozilla - Systems Engineer, 09/2011 - Present
  • 510 Systems - Senior Engineer, 05/2008 - 09/2011
  • Linden Lab - Senior Software Developer, 06/2006 - 04/2008
  • KISS Institute for Practical Robotics - Software Developer/Robotics Engineer, 12/2002 - 05/2006
  • Microsoft - Software Development Engineer in Test Intern for Provisioning Framework Group, 05/2001 - 08/2001
  • Microsoft Research - Microsoft Student Consultant at the University of Oklahoma, 09/1998 - 05/2001
  • Microsoft - Security Testing Intern for Microsoft Knowledge Worker Services Group, 05/2000 - 08/2000

Education

  • BS in Computer Science w/ Mathematics Minor, 1998-2002, University of Oklahoma

Publications

  • Kyle Machulis, An Open-Source Sexual HCI Research Platform, Sexual Interactions Workshop, SIGCHI, Montreal, Quebec, Canada, 04/2006
  • David P. Miller and Kyle Machulis, Visual Aids For Lunar Rover Tele-Operation, Proceedings of iSAIRAS 2005, Munich, Germany, 09/2005
  • Richard LeGrand, Kyle Machulis, David P. Miller, Randy Sargent & Anne Wright, The XBC: A Modern Low-Cost Mobile Robot Controller, Proceedings of IROS 2005, 08/2005

Articles

  • Kyle Machulis, Biometrics and the Sense of Self in Video Games, Mind and Matter: Comparative Approaches towards Complexity (Proceedings of Paraflows 2010), Transcript Verlag, 03/2012
  • Kyle Machulis, Biometrics in the Bedroom, Arse Elektronika 2009 Anthology, 10/2010
  • Thomas Roche, Kyle Machulis, Getting the Message Across, Arse Elektronika 2007 Anthology (Writeup by Thomas Roche of the AE 2007 presentation by Kyle Machulis), 10/2008
  • Kyle Machulis, Everything I know about the Novint Falcon (Reprint from nonpolynomial.com), GameSetWatch, 03/2008
  • Kyle Machulis (as Isabelle Pavlova), A Bundle of Polys (Excerpt), Sex In Video Games (Author: Brenda Brathwaite), Charles River Media, 09/2006
  • Kyle Machulis, Game Girls Advance, Nerve.com, 12/2005

Exhibitions

Group

  • Cyberfest, 11/2010, St. Petersberg, Russia
  • Technosexual Bodies, 04/2010, Hong Kong, China
  • Roboexotica Exhibition, 12/2009, Vienna, Austria
  • Arse Elektronika Exhibition, 09/2007, San Francisco, CA

Presentations/Lectures/Conference Panels

  • The Future Is Now: Mind Controlled Interactive Music Panel, Audio Engineering Society Conference, San Francisco, CA, 10/2012
  • Teledildonics and Sex Technology, Porn and Pop Culture Course, UCSB, Santa Barbara, CA, 05/2012
  • Open Source Hardware Panel, Linux Audio Conference, Stanford, Palo Alto, CA, 04/2012
  • OpenYou and the Quantified Coder Project, Data Mining Meetup, San Francisco, CA, 03/2012
  • Fursuiter Point Cloud Recording, Art && Code, Pittsburgh, PA, 10/2011
  • OpenKinect Overview, NetExplorateur Zoom, Paris, France, 06/2011
  • OpenYou and the Quantified Coder Project, Quantified Self Conference, Mountain View, CA, 05/2011
  • OpenKinect Overview, Maker Faire, San Mateo, CA, 05/2011
  • OpenYou and the Quantified Coder Project, Maker Faire, San Mateo, CA, 05/2011
  • OpenYou and the Quantified Coder Project, Google IO, San Francisco, CA, 05/2011
  • Robotic Vision and Rock Climbing Tracking, 3D Vision Meetup, Techshop, San Francisco, CA, 01/2011
  • OpenKinect Overview, 3D Vision Meetup, Techshop, Menlo Park, CA, 12/2010
  • OpenKinect Overview, ARDevCamp Bay Area @ GAFFTA, San Francisco, CA, 12/2010
  • OpenKinect Overview, Nerd Night @ Rickshaw Show, San Francisco, CA, 12/2010
  • OpenKinect Overview, Dorkbot @ Snibbe Interactive, San Francisco, CA, 11/2010
  • Reusing Fun, Hackers Conference 2010, Santa Cruz, CA, 11/2010
  • Reusing Fun, Subotron, Vienna, Austria, 09/2010
  • Paraflows 2010, Vienna, Austria, 09/2010
  • Monochrom #26-34 Reading, San Francisco, CA, 04/2010
  • Getting the Message Across (Teledildonics and Sex Technology), Vienna Art Week, Vienna, Austria, 11/2009
  • Robotics Panel, Roboexotica, Vienna, Austria, 12/2009
  • Biometrics in the Bedroom, Arse Elektronika 2009, San Francisco, CA, 10/2009
  • Control, or Lack Thereof, Metaverse U, Stanford University, Stanford, CA, 05/2009
  • Teledildonics and Sex Technology, Edges, Bay Area, CA, 06/2008
  • BSDM and Web 2.0 Panel, Leather Leadership Conference XII, San Francisco, CA, 04/2008
  • Getting the Message Across (Teledildonics and Sex Technology), O'Reilly Emerging Technologies Conference, San Diego, CA, 03/2008
  • Second Life Panel, Further Confusion 2008, San Jose, CA, 01/2008
  • Avatar Creativity Panel, Orange Presents: Identity Summit, Orange 1, Second Life, 11/2007
  • Getting the Message Across (Teledildonics and Sex Technology), Arse Elektronika, San Francisco, CA, 10/2007
  • Storytelling, Writers With Drinks, The Makeout Room, San Francisco, CA, 06/2007
  • Teledildonics Presentation, Dorkbot, Porn Palace, San Francisco, CA, 05/2007
  • Teledildonics Presentation, Sex Hacks, Center for Sex and Culture, San Francisco, CA, 05/2007
  • Building an Art Portfolio in Second Life, GDX, Savannah, GA, 04/2007
  • Sex and Computational Technology Panel, SXSW 2007 Interactive, Austin, TX, 03/2007
  • Second Life Panel, Further Confusion 2007, San Jose, CA, 01/2007
  • Sex and the Gaming Couple Panel, Computers, Couples, and Gaming, Ruby Skye, San Francisco, CA, 11/2006
  • Sex and Second Life Panel, Second Life Community Convention, Fort Mason, San Francisco, CA, 08/2006
  • Sex in Games, European Women in Games Conference, University of Teesside, Middlesbrough, UK, 07/2006
  • An Open Source Platform for Sexual Interaction Research, Sexual Interactions Workshop, SIGCHI 2006, Montreal, Canada, 04/2006
  • Sex In Games - Brenda Brathwaite, Game Developers Conference, San Jose, California, 03/2006
  • Secret Life of Sex in Games Panel, South by Southwest Interactive, Austin, TX, 03/2006
  • Sex In Games - Brenda Brathwaite, Women's Game Conference/Austin Games Conference, Austix, TX, 10/2005

Visiting Artist Lectures

  • Subotron, Vienna, Austria, 09/2010
  • Vienna Art Week, Vienna, Austria, 11/2009
  • University of Applied Sciences, Graz, Austria, 11/2009

Residencies

  • Art && Code @ CMU, Pittsburgh, PA, 10/2011
  • Quatier21/Monochrom, Museumsquartier, Vienna, Austria, 10/2009-12/2009

Workshops

  • Kinect and Teledildonics, Art && Code Conference @ CMU, Pittsburgh, PA, 10/2011
  • Open Teledildonics Workshop, WORM, Rotterdam, The Netherlands, 09/2010

Honors and Awards

  • Interaction Design Award, Roboexotica 2009
  • Golden Kleene Award, Arse Elektronika 2007
  • Member, University of Oklahoma Team, ACM Programming Competition World Finals, 1999

Bibliography