September 29, 2005
Sports training equipment using haptic feedback
Sports training equipment using haptic feedback
A new sports training device has been developed that uses haptic feedback for communication of movement and adjustment. Instead of using touch to signify where an athlete should move or bend, it allows coaches and trainers to remotely contact them while they are performing. This enhances the ability of trainers to communicate easily and athletes to understand what needs happen to improve performance.

September 21, 2005
The Revolution Controller and Genre Innovation
The Revolution Controller and Genre Innovation
I was ready to make a nice, long winded post on why I think Nintendo's new Revolution controller is going to changing gaming forever, bring peace to the world, end hunger, and give everyone a puppy. However, this post on Lost Garden does it a lot better than I ever could (and is a little more even handed, too).

September 9, 2005
Hooky: Input Injection in Second Life
Second Life comes with 2 control mechanisms; keyboard and mouse. There's very little problem getting around in the world with these two methods. However, at Nonpolynomial Labs we believe that input can be as much part of the world as the client itself. Out of that idea grew Hooky, an input injector for Second Life.
Through Hooky, users can now control Second Life through any device that is compatible with DirectInput, and soon, any device that can be monitored through system hooks. Joysticks, foot pedals, and kitchen sinks are now all fair game for ways to experience and navigate through the world

September 6, 2005
G-Link: Do you feel the way we feel?
via PixelSumo

EyeSore: Real Time 3D Projection in SL


















